Attentional Issues with Superimposed Symbology: Formats for Scene-Linked Displays
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Attentional Issues with Superimposed Symbology: Formats for Scene-Linked Displays

Filetype[PDF-36.94 KB]


  • English

  • Details:

    • Corporate Contributors:
    • Resource Type:
    • NTL Classification:
      NTL-AVIATION-Aviation Human Factors
    • Abstract:
      The head-up display (HUD) has been shown to be a superior presentation method

      for flight path symbology over that of traditional flight director. Recent

      studies, however, have shown that there are specific performance problems

      associated with HUDs. During simulated landing with superimposed HUD symbology,

      pilots took 2.5 seconds longer to respond to an unexpected runway incursion

      when the symbology was presented head-up than when head-down. This extends and

      replicates previous research showing that superimposed HUD symbology may lead to

      attentional tunneling and inefficient processing of the out-the-window scene.

      In operational usage, superimposed symbology on a HUD is mostly presented at a

      fixed, specific location on the HUD combiner, while the world scene behind it

      pitches, yaws, and rolls in response to aircraft motion. McCann, Lynch, Foyle

      and Johnston (1993) measured the time it takes to switch between the world

      scene and the superimposed HUD symbology. They found that differential motion

      between the superimposed HUD symbology and the out-the-window scene led to

      increased attentional switching time, and concluded that this differential

      motion may be the primary driver behind attentional tunneling. If the primary

      cause of attentional tunneling is differential motion between the HUD symbology

      and the world, then removing the differential motion cues should minimize the

      attentional tunneling problem. One design option that achieves this goal is to

      replace conventional HUD symbols with virtual symbols that appear to be

      physically part of the world. Although rendered in graphics on the HUD, these

      "scene-linked" symbols are drawn, and move, as virtual objects in the

      out-the-window scene. As the aircraft moves through the world, the

      scene-linked symbols undergo the positional visual transformations as real

      objects. There are no differential motion cues to cause the visual system to

      interpret the virtual symbols as separate from the world. In the absence of

      these cues, attentional tunneling should be prevented, enhancing the ability

      to process scene-linked HUD symbology in parallel with real-world information.

      6p.

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